AsiaFortress
General Rules
Dates, maps, and whitelist are listed on each league page.
Quick reference
1. Teams and players
- Register on the website. The team creator is the primary captain.
- Rosters contain six to nine players, including one primary captain and up to two secondary captains. Out-of-region players are unrestricted.
- Rosters lock when registration closes. Invite teams may add up to two players between qualifiers and their next stage, through website transfers with administrator approval.
2. Maps and whitelist
- Use the league's map pool and whitelist. The server provider must load the appropriate AsiaFortress Sixes configuration.
- 5CP: first to five. If neither team reaches five in regulation, the overtime target is the current highest score plus one.
- KOTH: first to four.
- Pause to remove prohibited items promptly. This does not use the normal pause allowance.
3. Competition format
Qualifiers
All teams play eight best-of-one rounds across two weekends, two games per day. Pairings use ratings; times are fixed. No rescheduling. The highest-rated six teams enter Invite; the rest enter Open.
Open
Four BO3 rounds with rating-based pairings within Open. The highest-rated four teams advance to double-elimination playoffs.
Invite
Six teams enter double-elimination playoffs directly. Seeds 1–2 receive byes; opening matches are 3 vs 6 and 4 vs 5.
Playoffs and ratings
- Playoffs are BO3, with a BO5 grand final and no bracket reset.
- Main-season standings reset; ratings carry over. Earlier results remain in the stage tabs.
- Ratings use confirmed results with verified logs. Byes, forfeits, and tied series do not count.
4. Scheduling
- Use the match thread on the website for scheduling, server details, map choices, mercenary approvals, and disputes. Reply within 24 hours.
- Regular-season and playoff time changes require mutual agreement within the published match window. Otherwise, the default time applies. State the timezone.
- The weekly deadline is the following Monday, 23:59 SGT, unless the league specifies otherwise. Unplayed matches may be decided by coin flip, with both teams receiving a forfeit penalty.
- Coordinate late Invite playoff rounds with Vytal, the opponent, and casters in the match thread.
- Use the assigned opening map; otherwise, the home team chooses. The previous map's loser chooses the next map from the pool.
5. Attendance and pauses
Attendance
- At least five players are required to ready up.
- The initial grace period is ten minutes. Once one team is ready, the opponent has five minutes to ready, subject to that grace period. A team not ready 15 minutes after the scheduled start forfeits.
- Breaks between maps are ten minutes unless both teams agree otherwise. Attendance rules apply when the break ends.
Pauses
- Any player may pause. Each team has two pauses per map, up to five minutes each. Repauses for reconnecting players do not count.
- Explain pauses immediately in all-chat or the website's match thread. Do not spam chat.
- The pausing team announces readiness; the opponent should unpause within one minute. For disputes, contact an administrator. Do not force an unpause or restart.
6. Servers
Singapore is the default. Either team may request a ping check across Singapore, Hong Kong, and Korea, comparing:
abs(average team 1 ping - average team 2 ping)
Use the server's dedicated ping-test command when available.
Other locations require administrator approval. Servers must support the current AsiaFortress Sixes configuration.
7. Mercenaries
A mercenary is a player outside the registered roster. Identify both the mercenary and replaced player in the website's match thread. Mercenaries must be eligible and not league-banned; the requesting team is responsible for violations, including cheating and alternate accounts. Abuse may lead to withdrawn privileges or overturned results.
- Free mercenaries are not allowed.
- Qualifiers: one administrator-approved mercenary per round, restricted to the approved replacement class, including last-point defence. Record approval in the match thread.
- Other stages: opponent approval is required. After up to three proposals, either team may ask an administrator to intervene. Administrators may review unreasonable requests or refusals.
8. Results and disputes
- The winning captain submits scores and logs through the match page's results form.
- Include logs.tf links for every played map and every half. Combined logs may cover multiple halves.
- The opponent uses Confirm Score or Challenge Score on the match page. Request administrator review in the match thread if needed.
- Record POV demos and provide them for administrator checks when requested.
- For disputes during play, pause and request administrator review in the website's match thread. Dispute pauses do not use the normal allowance. Do not force an unpause or restart.
9. Forfeits and medals
- Teams may forfeit once in qualifiers and up to twice in the regular season. A playoff forfeit or more than two forfeits overall means disqualification without medals.
- Medal recipients must remain rostered at season end, complete the competition, and follow the rules.
- Invite and Open award first-, second-, and third-place medals, plus participant medals for eligible finishers.